Review: Marathon is a rewarding, slow burn of a game with fascinating lore

Bungie is a world-class studio making some of the best first-person shooters in the world. In my initial hand-on piece on Marathon, I said the gunplay was impressive and the art direction enticing, but after fully playing through this title, I'm even more impressed — and that's no surprise.
From Halo all the way to Destiny, Bungie has a record of hits. For Marathon, the company brought back one of its older franchises to add to its shooter repertoire. It’s Bungie at its best and shows why the developer is still a top player in the video game space. From its incredible gunplay, level design, art direction, and soundscapes, there’s nothing quite like Marathon.
Marathon takes place on the planet Tau Ceti IV, where human colonists have uploaded their consciousnesses to inhabit disposable cybernetic ones, turning them into “Runners.” As Runners, they constantly infiltrate Tau Ceti IV to scrounge up any resources, artifacts, and data to bring back to their factions. While Marathon doesn’t present its story front and center, the various factions are surprisingly interesting. It reminds me of Concord, where I actually found reading about its lore in the in-game encyclopedia much more fun than playing the actual game.
In Marathon, there are six different factions to fulfill contracts with, and they all embody different aspects of Marathon’s universe. For example, the starting faction is Cyberacme, whose expertise is AI, while NuCaloric focuses on agricultural matters and basic needs. And the contracts that these factions dole out often have you playing Marathon in different ways. MIDA, the anarchist group, has you running around and triggering alarms. Sekiguchi, on the other hand, is the company behind the cybernetic shells and views Runners as experimental test subjects. Some of their contract requirements include taking a certain amount of fall damage. Marathon’s worldbuilding is told through clever gameplay and these factions.
Thankfully, Marathon has solid gameplay loops to back it up. It’s an extraction shooter, similar to ARC Raiders, where players jump into a map, collect items, and exfil out. If you’re an avid Destiny player, meaning that you’re used to going in guns blazing, Marathon will feel entirely foreign to you.
You’re limited in supplies, and any items that you bring with you or collect on the field will disappear if you die. You need to plan out your routes methodically and explore carefully in order to avoid fights at all costs. This creates a tense atmosphere of unpredictability that’s equally unnerving, yet exciting. Scattered across the field are both NPCs and other human players, and trust me, they’re hard. The robotic NPCs are durable, and other human players show absolutely no mercy.
This makes Marathon feel so distinctly different from Halo, Destiny, and even ARC Raiders. If you try to take the NPCs in a gunfight, you’ll most likely get wiped, which is a stark difference from Bungie’s other shooters. In ARC Raiders, you’ll come across many friendly human players, but in Marathon, they won’t hesitate to just murk you. This contrast ultimately comes down to their themes. In ARC Raiders, humanity bands together to take on deadly machinations, while in Marathon, you’re at each other’s throats for scraps on Tau Ceti IV. It’s every Runner for themselves.
The way gunfights break out feels organic and leads to a lot of emergent moments, making Ceta Tau feel like such an oppressive but masochistically fun place to be. As expected of Bungie, the guns feel slick and impactful, making the moment-by-moment shootouts incredibly exhilarating.
If you successfully exfil, then items that you bring back are automatically sold, and you can use the money to purchase guns and other equipment to give yourself an initial advantage when you deploy again. But don’t forget, you could very well die, even with your shiny new toys, and lose everything you brought with you.
This gives Marathon the “just one more fun” kind of loop. Even if you die, you never feel like you’re too far behind, and everyone feels like they’re on a level playing field. This is thanks to sponsored kits, which the factions provide to give you the most basic tools, like guns and healing supplies, to start a run. The downside is that you can’t use any other equipment. But even with the most rudimentary equipment, you can emerge successfully by playing well. Whenever that happens, there’s an immense sense of accomplishment when you exfil.
Looking at the Map
Marathon’s map design is impeccable as well. So far, there are four maps: Perimeter, Dire Marsh, Outpost, and Cryo Archive. Each of them is escalating in complexity, too. Perimeter is a fantastic starting point and is more beginner-friendly, as it has large, wide-open spaces. Dire Marsh increases the intensity a bit with fog and dense grasses, requiring you to be more careful. When a fight breaks out, it can be hard to figure out where bullets are raining down on you compared to playing in Perimeter. What I love about these two maps is that it’s easy to hop into them if you’re just looking to play a quick match.
Outpost is when things start to ramp up, as it's a smaller map with tighter corners. You’ll run into other human players much more often. Since players tend to have more valuable loot than the robot NPCs, the risk and reward ratio is higher. Plus, you’ll need to acquire special keyguards in order to get to the map’s center, the Pinwheel, where the most valuable loot is located. Unlike Perimeter and Dire Marsh, coming in with a communicative team will have you see higher levels of success than playing with randoms. If you’re really serious about Marathon, Outpost is a great way to test your skills — and your patience.
But Marathon’s true test is its last available map, Cryo Archive. It's an unforgivingly cold and difficult labyrinth. To even access it, you need to equip gear with a total value of 5,000 credits, so you can’t just roll in there with a sponsored kit. And another kicker is that it’s only available to play on weekends. Basically, the idea of this is to play Marathon throughout the week to accumulate strong gear, and then head into the Cryo Archive when the weekend starts. And trust me, you’ll need to be as prepared as you can. Getting ready for this map shows how dedicated you are to Marathon, although the downside is that many casual players won’t ever get to feel how exhilarating and tense it is as the barrier to entry can be an issue.
In any case, Cryo Archive features an ingenious amount of level design. There are multiple clearance levels (up to level 5), and you’ll need to hack monitors and grab security tags off of players you kill. It’s such a complicated process that dwarfs anything you experience on Perimeter and Dire Marsh. You can’t even extract out the normal way as you would do in the other maps, either. You have to reach at least clearance level 3, and you’re also under a time limit. There’s a certain kind of satisfaction that goes into planning a Cryo Archive run. The winnings are astronomical, but the losses are just as extreme. Cryo Archive’s puzzle-like layout rivals that of Resident Evil Requiem’s care center puzzle-box. Even under a ton of pressure, I can’t help but marvel at the level design.
Going Back to the Future
What really ties Marathon together is the retro-futurism aesthetic that the game is going for. The font and menus look exactly like what Apple interfaces looked like in the ‘80s, deliberately referencing Marathon’s origins on Macintosh computers. The sound design is equally impressive. Audio cues are incredibly important in Marathon, as the ring of gunfire can give away your position. Even engaging in shootouts with the NPC robots is a risk. In the Cryo Archive, especially, you also need to be aware of the sound of your footsteps. Hearing the sound of glass breaking or the blaring alarms of a lockdown can really throw a wrench in your plans. Each run in Marathon is ever-changing, and it’s stunning how Bungie managed to pull this off with only four maps.
That being said, its biggest issues are its user interfaces and controls. They’re clunky as the similar actions don’t use the same input. For example, I’ll open up a box with the square button on my controller, yet I have to place the items from that box into my inventory with the X button. It messes with your brain and doesn’t feel intuitive. Even after dozens of hours playing, I still have to think about what to press sometimes. The font is hard to read too, even if you’re playing on a big screen. There are no options to increase the size or anything. Hopefully, that can be fixed in a later update.
According to Helldivers 2 developer Arrowhead Games, “A game for everyone is a game for no one.” Marathon is the exact opposite of that. It won’t have the widespread appeal that Halo or Destiny does. But it showcases Bungie at its absolute best, putting all of its knowledge and skills to create something extraordinary.
The verdict: A satisfying slow burn
Marathon has exemplary gunplay, level and audio design, as well as top-tier aesthetics that keep your eyes glued to the screen. Even the lore got me interested in its factions and overall universe. It may not be for everyone. It’s a hardcore game, and if you can meet it on its own terms, you’ll have one hell of a time.